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<channel>
	<title>Sarah Hatton:::</title>
	<atom:link href="http://sarahhatton.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://sarahhatton.org</link>
	<description>art, design, research, writing and ephemera</description>
	<pubDate>Tue, 26 Jan 2010 22:04:29 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>iPhone Shakes Hands with Adobe: What does this mean for web artists?</title>
		<link>http://sarahhatton.org/2010/01/iphone-shakes-hands-with-adobe-what-does-this-mean-for-web-artists/</link>
		<comments>http://sarahhatton.org/2010/01/iphone-shakes-hands-with-adobe-what-does-this-mean-for-web-artists/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:04:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<category><![CDATA[Adobe]]></category>

		<category><![CDATA[cs5]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[web art]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=760</guid>
		<description><![CDATA[TechCrunch has just posted a great article on the upcoming Adobe Flash CS5&#8217;s ability to compile straight to the iPhone.  If this doesn&#8217;t send shivers down your spine then you are either a)not me, b)a hater or c)just not that into Flash.  If Flash was free, I would tout it as the best tool for [...]]]></description>
			<content:encoded><![CDATA[<p>TechCrunch has just posted <a href="http://www.techcrunch.com/2010/01/10/flash-developers-iphone/">a great article</a> on the upcoming Adobe Flash CS5&#8217;s ability to compile straight to the iPhone.  If this doesn&#8217;t send shivers down your spine then you are either a)not me, b)a hater or c)just not that into Flash.  If Flash was free, I would tout it as the best tool for artists to learn how to program, however it is not, so often students resort to things like Python or JS instead.  I wonder if profs who teach &#8220;web art&#8221; and &#8220;programming for artists&#8221; will start including iPhone apps into their curricula.</p>
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			<wfw:commentRss>http://sarahhatton.org/2010/01/iphone-shakes-hands-with-adobe-what-does-this-mean-for-web-artists/feed/</wfw:commentRss>
		</item>
		<item>
		<title>POGO HAS WIDGETS</title>
		<link>http://sarahhatton.org/2009/07/pogo-has-widgets/</link>
		<comments>http://sarahhatton.org/2009/07/pogo-has-widgets/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 00:05:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=749</guid>
		<description><![CDATA[I just want all of you to know that Pogo has widgets:


]]></description>
			<content:encoded><![CDATA[<p>I just want all of you to know that Pogo has widgets:</p>

<script type="text/javascript" src="http://widgets.pogo.com/o/479fa70e9fb8b986/4a6657719bd8491a/479fa70e2917f443/46d235ab/widget.js"></script>
]]></content:encoded>
			<wfw:commentRss>http://sarahhatton.org/2009/07/pogo-has-widgets/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Embodied Poetry Documentary</title>
		<link>http://sarahhatton.org/2009/06/embodied-poetry-documentary/</link>
		<comments>http://sarahhatton.org/2009/06/embodied-poetry-documentary/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 17:20:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<category><![CDATA[SMALLab Projects]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=742</guid>
		<description><![CDATA[Below is a video of the embodied poetry process used by the students who showed work in my thesis show.  Sorry this was all ridonculous for a while, should be right now:

Say it Like You Move it: A Documentary from Sarah Hatton on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>Below is a video of the embodied poetry process used by the students who showed work in my thesis show.  Sorry this was all ridonculous for a while, should be right now:</p>

<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5160131&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5160131&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href="http://vimeo.com/5160131">Say it Like You Move it: A Documentary</a> from <a href="http://vimeo.com/sarahbean">Sarah Hatton</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>
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		</item>
		<item>
		<title>Movn&#8217; aka My Grandpa Called It</title>
		<link>http://sarahhatton.org/2009/05/movn/</link>
		<comments>http://sarahhatton.org/2009/05/movn/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 02:58:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=738</guid>
		<description><![CDATA[When I did my internship in San Francisco last summer, well the Bay Area actually, down in the peninsula at EA he recited that familiar lyric to me and told me not to leave my heart in San Francisco.  I call him Dad Dad, and Dad Dad called it because he is a west [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_739" class="wp-caption aligncenter" style="width: 310px"><a href="http://sarahhatton.org/wp-content/uploads/2009/05/p5300002.jpg" rel="lightbox[738]"><img src="http://sarahhatton.org/wp-content/uploads/2009/05/p5300002-300x225.jpg" alt="Ok so three things on top don&#039;t really equal a fruity hat" title="Carmen Miranda Car at Scenic Rest Stop" width="300" height="225" class="size-medium wp-image-739" /></a><p class="wp-caption-text">Ok so three things on top don't really equal a fruity hat</p></div></p>

<p>When I did my internship in San Francisco last summer, well the Bay Area actually, down in the peninsula at <a href="http://www.ea.com">EA</a> he recited that familiar lyric to me and told me not to leave my heart in San Francisco.  I call him Dad Dad, and Dad Dad called it because he is a west fanatic.  I guess I take after him and so, upon graduating from my masters degree I have moved back to the Bay Area to head back to EA to start a career (the word career sounds so early nineties for some reason to me) in the games industry.  My job should be a challenge, never boring, and creative and so I am psyched to say the least.</p>

<p>The move here, however, was an experience.  I had to pack my car so full I couldn&#8217;t see out the back or the sides and stuffed in the mess was my pet snake.  Originally named Slithers by his first owners, I slapped on &#8220;Mr.&#8221; to the front so it would sound like the Simpson&#8217;s character.  Mr. Slithers hasn&#8217;t gone on many road trips before.  As soon as I carried his terrarium into the car he was totally confused.  The sun in Tempe was super bright, so I covered his cage with old t-shirts that I serendipitously forgot to throw out at the Goodwill donation kiosk.  Mr. Slithers didn&#8217;t get a sunburn but I did.  Go figure.  Mr. Slithers was packed in there so tightly though, that even the check point guys at the California state line (normally not there but I suppose working because of swine flu) didn&#8217;t seem to notice the snake when I agreed with their question-statement of &#8220;oh Idaho, that is far, congrats on moving to California, no plants or animals in there, ma&#8217;am..?&#8221;.  I simply said &#8220;no&#8221;.</p>

<p>My trip took two days, and had an unfortunate late start on the first day.  Arrival to LA wasn&#8217;t until around 11 pm and my buddy Chloe waited until then for me to arrive at her house.  Thankfully she still took the time to chat and catch up and told me all about her life in LA after grad school.  The next morning we caught breakfast with another friend of mine in LA at a cute diner.  </p>

<p>The drive to San Francisco included two pit stops with &#8220;urination prohibited&#8221; gas stations.  The first one just didn&#8217;t have one, the second one was missing its key.  So FYI if you are driving up the 101 from LA, be forewarned, the gas stations are tiny and they would rather you pee in their soda fridge than in a toilet.  As my friend Sharon would say, &#8220;frown.&#8221;</p>

<p>Although lacking in pissable gas stations, the 101 has some beautiful rest stops.  I stopped at one and shot a picture of my &#8220;carmen miranda&#8221; car.  I call it that because it just felt so packed to the brim and was so un-aerodynamic that I felt like I was driving one of her giant hats on wheels.  </p>

<p>And so I finally made it to San Francisco, I drove my carmen-miranda-car up the traffic laden 19th ave through the Sunset to my new place at 25th and Balboa in the central Richmond.  Hooray.  Today I headed down to San Mateo for Maker Faire and saw my now ex-roommate who coincidentally made it to SF before I did since she works for O&#8217;Reilly media.  You may know her, she is <a href="https://twitter.com/bekathwia">Bekathwia</a> on Twitter and of course on the Make and Craft blogs and does a regular video pod cast as well.  Additionally my friend Matt showed his <a href="http://www.instructables.com/id/Power-Glove-20th-Anniversary-Edition/">Power Glove 20th Anniversary addition</a>, also completely awesome.  Below is a video of an LED tower that will go outside London School of Economics, on display at Maker Faire.  It is sideways to see how the words go through, unfortunately they are upside-down.  I left my buddies at Maker Faire who will return to the Valley of the Sun without me feeling a little sad, but my internet addiction will sure do everything but prevent us from keeping in touch and they very well know they have a couch here no matter what (and everyone else too).</p>

<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4936391&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4936391&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4936391">Maker Faire</a> from <a href="http://vimeo.com/sarahbean">Sarah Hatton</a> on <a href="http://vimeo.com">Vimeo</a>.</p></p>

<p>So with Maker Faire done visited by me, tomorrow starts a new day, a new job, a new life. Holy hell that sounds really cheesy but I assure you I did get the occasional chill (and sometimes sick chill) of freedom as I drove up through the People&#8217;s Republic of California (where hopefully my 98 Jeep passes emissions test) listening to the awesome playlist my professor Alice made me and the awesome gigs of music my friend Andrew gave me on the iPod my brother lent me for the trip.  I owe them a lot. Thanks guys, you saved the day!  </p>

<p>In summary, yes, I guess I left my hear in San Francisco, and I had to drive through pissless gas stations with my carmen-miranda-truck with snake &#8220;illegally&#8221; in the back, but I think it is going to be worth it.  I know this because I am sitting in a coffee shop with two high school girls working with their tutor on writing and drawing projects for World History (I think).  Their homework somehow involves the need for a Wacom tablet.  They hiked it over to the coffee shop to work on their drawings and diagrams for their paper! What a great place to be in.</p>
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		<item>
		<title>MFA Thesis Show: Stratification</title>
		<link>http://sarahhatton.org/2009/05/mfa-show/</link>
		<comments>http://sarahhatton.org/2009/05/mfa-show/#comments</comments>
		<pubDate>Fri, 22 May 2009 20:13:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Art-Game-Design Projects]]></category>

		<category><![CDATA[SMALLab Projects]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=723</guid>
		<description><![CDATA[Stratification:  An MFA thesis exhibition

My MFA thesis show was called Stratification.  It involved solo and collaborative works that I made using the Situated Multimedia Arts Learning Lab (SMALLab).  The show involved artworks inspired by concepts of figurative language and linguistics.  The name Stratification refers to the various layers of memories and [...]]]></description>
			<content:encoded><![CDATA[<h2>Stratification:  An MFA thesis exhibition</h2>

<p><div id="attachment_728" class="wp-caption alignnone" style="width: 310px"><a href="http://www.flickr.com/photos/shatton/sets/72157617838292112/"><img class="size-medium wp-image-728" title="Cut Through the Red Tape" src="http://sarahhatton.org/wp-content/uploads/2009/05/p4210066-300x225.jpg" alt="Top of viewing kiosk showing &quot;cut through the red tape&quot;" width="300" height="225" /></a><p class="wp-caption-text">Top of viewing kiosk showing student work</p></div></p>

<p>My MFA thesis show was called <em>Stratification</em>.  It involved solo and collaborative works that I made using the Situated Multimedia Arts Learning Lab (SMALLab).  The show involved artworks inspired by concepts of figurative language and linguistics.  The name <em>Stratification</em> refers to the various layers of memories and meanings we have in our mind that relate to the way people construct language.  The show included works made by local English Language Learning high school students.  Their works were compositions made with the SMALLab&#8217;s embodied and mediated capabilities and they resulted in twelve unique animations about English Idioms.  I also made works relating to English idioms, as well as an interactive piece called <em>Hybrid Word Gardens</em> which was influenced by Sydney Lamb&#8217;s theories of language stratification.</p>

<p>The pieces in my show include:
<ol>
    <li style="text-align: left;">Embodied Poetry Idioms by Mrs. Tuominen&#8217;s and Mr. Garcia&#8217;s class</li>
    <li style="text-align: left;">Embodied Poetry Idioms about Gardens by Sarah Hatton</li>
    <li style="text-align: left;">Say It Like You Movie It: a Documentary on how to create embodied digital poetry</li>
    <li style="text-align: left;">Embodied Poetry Idioms by various embodied poetry workshop attendees</li>
    <li style="text-align: left;">Hybrid Word Gardens: View all of the hybrid gardens <a title="Hybrid Word Gardens" href="http://www.flickr.com/photos/hybridwordgardens" target="_blank">HERE</a></li>
</ol>
<strong></strong></p>

<p>This post shows documentation from the opening and closing receptions.</p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3586/3511315074_ab0d5bf13e.jpg" rel="lightbox[723]"><img title="Making a Hybrid Word Garden" src="http://farm4.static.flickr.com/3586/3511315074_ab0d5bf13e.jpg" alt="A participant drops seeds and waits for them to grow into a new word garden" width="500" height="334" /></a><p class="wp-caption-text">A participant drops seeds and waits for them to grow into a new word garden</p></div></p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3305/3510513883_892935fb8d.jpg" rel="lightbox[723]"><img title="Making a Hybrid Word Garden" src="http://farm4.static.flickr.com/3305/3510513883_892935fb8d.jpg" alt="A participant drops seedpods to grow a word garden" width="500" height="334" /></a><p class="wp-caption-text">A participant drops seedpods to grow a word garden</p></div></p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3565/3472222682_6b7a41e4de.jpg" rel="lightbox[723]"><img alt="An example of a finished hybrid word garden with many funny, fake hybrid words" src="http://farm4.static.flickr.com/3565/3472222682_6b7a41e4de.jpg" title="Finished Hybrid Word Garden" width="500" height="375" /></a><p class="wp-caption-text">An example of a finished hybrid word garden with many funny, fake hybrid words</p></div></p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3152/3510547241_3b6954b798.jpg" rel="lightbox[723]"><img title="Hybrid Word Gardens Start Screen" src="http://farm4.static.flickr.com/3152/3510547241_3b6954b798.jpg" alt="The start screen shows a short animation of a girl dropping a seed pod with the orange glowball" width="500" height="334" /></a><p class="wp-caption-text">The start screen shows a short animation of a girl dropping a seed pod with the orange glowball</p></div></p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3366/3511554516_9fa2abaa0a.jpg" rel="lightbox[723]"><img title="Embodied Poetry Viewing Stations" src="http://farm4.static.flickr.com/3366/3511554516_9fa2abaa0a.jpg" alt="people check out the student works and the documentary video" width="500" height="334" /></a><p class="wp-caption-text">people check out the student works and the documentary video</p></div></p>

<p><div class="wp-caption alignnone" style="width: 510px"><a href="http://farm4.static.flickr.com/3604/3510767017_d6e608b226.jpg" rel="lightbox[723]"><img alt="Show attendees try to guess the idiom represented: See the Light" src="http://farm4.static.flickr.com/3604/3510767017_d6e608b226.jpg" title="See the Light by Mike McBeath" width="500" height="334" /></a><p class="wp-caption-text">Show attendees try to guess the idiom represented: See the Light</p></div></p>
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		<item>
		<title>My Thesis Show</title>
		<link>http://sarahhatton.org/2009/04/thesis_show/</link>
		<comments>http://sarahhatton.org/2009/04/thesis_show/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 22:46:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=720</guid>
		<description><![CDATA[Here is the poster to my thesis show.  It is April 20th to the 24th in the evenings in the Digital Arts Ranch on ASU&#8217;s campus, in building Tower B.
]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_719" class="wp-caption alignnone" style="width: 204px"><a href="http://sarahhatton.org/wp-content/uploads/2009/04/finalposterjpg.jpg" rel="lightbox[720]"><img src="http://sarahhatton.org/wp-content/uploads/2009/04/finalposterjpg-194x300.jpg" alt="Sarah Hatton&#039;s MFA thesis show" title="Stratification" width="194" height="300" class="size-medium wp-image-719" /></a><p class="wp-caption-text">Sarah Hatton's MFA thesis show</p></div></p>

<p>Here is the poster to my thesis show.  It is April 20th to the 24th in the evenings in the Digital Arts Ranch on ASU&#8217;s campus, in building Tower B.</p>
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		<item>
		<title>Thesis Show Map</title>
		<link>http://sarahhatton.org/2009/03/showmap/</link>
		<comments>http://sarahhatton.org/2009/03/showmap/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 20:10:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<category><![CDATA[showMap]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=708</guid>
		<description><![CDATA[My thesis show will be April 20th to the 24th in the evenings.  It will be on ASU&#8217;s campus at the Digital Arts Ranch.  Below is a map:

View Larger Map
]]></description>
			<content:encoded><![CDATA[<p>My thesis show will be April 20th to the 24th in the evenings.  It will be on ASU&#8217;s campus at the Digital Arts Ranch.  Below is a map:</p>

<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=SE+corner+of+Myrtle+Ave.+and+University+Dr.+85281&amp;sll=37.0625,-95.677068&amp;sspn=35.273162,72.421875&amp;ie=UTF8&amp;ll=33.432014,-111.933947&amp;spn=0.00908,0.017681&amp;z=14&amp;iwloc=addr&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=SE+corner+of+Myrtle+Ave.+and+University+Dr.+85281&amp;sll=37.0625,-95.677068&amp;sspn=35.273162,72.421875&amp;ie=UTF8&amp;ll=33.432014,-111.933947&amp;spn=0.00908,0.017681&amp;z=14&amp;iwloc=addr" style="color:#0000FF;text-align:left">View Larger Map</a></small></p>
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		<item>
		<title>Test Case of clevr Panorama tool for a friend</title>
		<link>http://sarahhatton.org/2009/03/test-case-of-clevr-panorama-tool-for-a-friend/</link>
		<comments>http://sarahhatton.org/2009/03/test-case-of-clevr-panorama-tool-for-a-friend/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 01:40:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=706</guid>
		<description><![CDATA[Here is a panorama view of a photo from a friend using a tool called clevr:
Panorama of 3601small on CleVR.com

This tool is nice and possibly much better than anything I could write on my own, plus it is free!  I was trying to write it from scratch in Flash but hopefully this will help [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a panorama view of a photo from a friend using <a href="http://www.clevr.com/">a tool called clevr</a>:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="450" height="350"><param name="allowScriptAccess" value="always"><param name="movie" value="http://s3.clevr.com/CleVR?xmldomain=http://www.clevr.com/&amp;mov=9172"><embed src="http://s3.clevr.com/CleVR?xmldomain=http://www.clevr.com/&amp;mov=9172" width="450" height="350" name="CleVR" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></object><p style="width: 450px; text-align: center"><a href="http://www.clevr.com/pano/9172?utm_source=embed&#038;utm_content=9172&#038;utm_medium=embed" title="Panoramic view of 360_1_small">Panorama of 360<em>1</em>small on CleVR.com</a></p></p>

<p>This tool is nice and possibly much better than anything I could write on my own, plus it is free!  I was trying to write it from scratch in Flash but hopefully this will help a friend who was trying to embed QT VR in a swf, which I think is impossible, but I am not sure.  If you know anything about QT VR over the web and how to do it, please feel free to comment, as always, but I think this clevr is the way to go!</p>
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		<item>
		<title>More digital poetry to come yet!</title>
		<link>http://sarahhatton.org/2009/03/more-digital-poetry-to-come-yet/</link>
		<comments>http://sarahhatton.org/2009/03/more-digital-poetry-to-come-yet/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 06:43:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=704</guid>
		<description><![CDATA[As of today, there are five working examples that exist for the embodied poetry:English Idioms initiative I am working on with the ELL(ESL) high school teachers and students and the SMALLab team. I demoed them today and I got pretty good reception from the students.  The examples we have are: &#8220;runny nose/my nose is [...]]]></description>
			<content:encoded><![CDATA[<p>As of today, there are five working examples that exist for the embodied poetry:English Idioms initiative I am working on with the ELL(ESL) high school teachers and students and the SMALLab team. I demoed them today and I got pretty good reception from the students.  The examples we have are: &#8220;runny nose/my nose is running&#8221;, &#8220;afraid of your own shadow&#8221;, &#8220;talk until blue in the face&#8221;, &#8220;got up on the wrong side of the bed&#8221;, and &#8220;head over heels&#8221;.  Videos will be posted of the three not yet up here.  </p>

<p>Tomorrow students will be randomly given the idiom they will make on their own. They will start designing their idiom composition on paper first and then we will move to SMALLab and SCREM after Spring break.</p>
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		<title>Embodied Poetry #2/English Idiom: S(he) is afraid of his/her own shadow</title>
		<link>http://sarahhatton.org/2009/03/embodied-poetry-2english-idiom-she-is-afraid-of-hisher-own-shadow/</link>
		<comments>http://sarahhatton.org/2009/03/embodied-poetry-2english-idiom-she-is-afraid-of-hisher-own-shadow/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 20:56:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=698</guid>
		<description><![CDATA[The example below uses the same methods described in the previous post.  It was made by creating motion paths in the SMALLab and then these motion paths are used to drive animations.  I used SNapz Pro X to capture both the sound and the video in this one.  The frame rate is [...]]]></description>
			<content:encoded><![CDATA[<p>The example below uses the same methods described in the previous post.  It was made by creating motion paths in the SMALLab and then these motion paths are used to drive animations.  I used SNapz Pro X to capture both the sound and the video in this one.  The frame rate is low, but that is not from Snapz Pro.  Snapz is actually just capturing the desktop and I think this example is kind of a stess test for the renderer I am using (SCREM and Dash, both AME softwares).  </p>

<p>Check out the sweet drop shadow on the word &#8220;afraid.&#8221;  GET IT???  Ya, that drop shadow feature was written by AME&#8217;s own Loren Olson, who is a total Cocoa and Obj C guru.  Thanks to Loren for making the TextDisplay Dash object so awesome.</p>

<p><object width="400" height="295"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3430209&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3430209&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="295"></embed></object><br /><a href="http://vimeo.com/3430209">English Idiom: S/he is afraid of his/her own shadow!</a> from <a href="http://vimeo.com/sarahbean">Sarah Hatton</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Embodied Poetry: English Idioms</title>
		<link>http://sarahhatton.org/2009/03/embodied-poetry-english-idioms/</link>
		<comments>http://sarahhatton.org/2009/03/embodied-poetry-english-idioms/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 06:49:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=692</guid>
		<description><![CDATA[I am working on my MFA project these days.  Part of it has to do with working with a group of high school English Language Learners (and a group of awesome teachers and my profs Ellen and David and my friend Andreea, we make an awesome team).  In collaboration with the students, I am going [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on my MFA project these days.  Part of it has to do with working with a group of high school English Language Learners (and a group of awesome teachers and my profs Ellen and David and my friend Andreea, we make an awesome team).  In collaboration with the students, I am going to make a whole bunch of super cool animations that involve using the body to create motion paths to drive text objects and images and sounds within compositions.  The motion paths are 3d recordings made inside the SMALLab space.  (you can see a video of the SMALLab including details on the Embodied Poetry initiative in the previous post)  The point of doing this is to use the body to make action poems that create concrete representations of figurative language that can be hard for the foreign language learner to understand.  We are focusing on idioms for this unit, because many English idioms include, actions, colors and parts of the body: all things you can leverage in the SMALLab.  This example is one that I made on my own to be shown in an upcoming demo for the students.  This animation represents the idiom &#8220;you can talk until you are blue in the face but&#8230;&#8221;  </p>

<p>I recorded myself holding one of the SMALLab objects low in the space and then I bobbed it up and down until I was standing on my toes.  The values of the 3d actions are then applied to things like color as well as the size of the text objects that say things like &#8220;blablabla&#8221; and &#8220;can I convince them?&#8221; and &#8220;argue&#8221;.  </p>

<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3414792&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3414792&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/3414792">Idiom: Talk until blue in the face</a> from <a href="http://vimeo.com/sarahbean">Sarah Hatton</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>So what the heck is the SMALLab???</title>
		<link>http://sarahhatton.org/2009/02/so-what-the-heck-is-the-smallab/</link>
		<comments>http://sarahhatton.org/2009/02/so-what-the-heck-is-the-smallab/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 21:02:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=689</guid>
		<description><![CDATA[I sometimes have a hard time describing the project I work on.  Luckily, I work with super smart people who are incredibly articulate.  The video here describes the Situated Multimedia Arts Learning Lab and all the most recent projects we are working on.  This video was shot and edited by my prof Aisling Kelliher.  She [...]]]></description>
			<content:encoded><![CDATA[<p>I sometimes have a hard time describing the project I work on.  Luckily, I work with super smart people who are incredibly articulate.  The video here describes the Situated Multimedia Arts Learning Lab and all the most recent projects we are working on.  This video was shot and edited by my prof Aisling Kelliher.  She did a super job.  Additionally, you can see a few of the projects I worked on: all the language arts learning scenarios.  GO TEAM SMALLab!</p>

<p><object width="400" height="230"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3968996&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3968996&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="230"></embed></object><br /><a href="http://vimeo.com/3968996">SMALLab @ Arizona State University - 2009</a> from <a href="http://vimeo.com/user1317893">aisling kelliher</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>FLOWER for PSN Not Art?</title>
		<link>http://sarahhatton.org/2009/02/flower-for-psn-not-art/</link>
		<comments>http://sarahhatton.org/2009/02/flower-for-psn-not-art/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 22:48:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=682</guid>
		<description><![CDATA[Thatgamecompany (the game design company that released flOw for PSN) is releasing another title called Flower.  You can check it out here.  I unfortunately have yet to own a PS3 but the renderings up on the site are absolutely stunning.  Lately, there has been much debate on whether or not a video game can be [...]]]></description>
			<content:encoded><![CDATA[<p>Thatgamecompany (the game design company that released <em>flOw</em> for PSN) is releasing another title called <em>Flower</em>.  You can check it out <a href="http://thatgamecompany.com/games/flower/">here</a>.  I unfortunately have yet to own a PS3 but the renderings up on the site are absolutely stunning.  Lately, there has been much debate on whether or not a video game can be art.  Rod Humble, Jason Rohr (Rohr actually critiques some of Humble&#8217;s works on his site <a href="http://www.northcountrynotes.org/jason-rohrer/arthouseGames/">here</a>) and others have  really started thinking about the debate with an art historical/art critical mind.  This debate is something I have a lot of opinion over and would like to look into more, especially since I never see any mention of linking games to the types of works done by neo-avant-garde artists, works that relied almost entirely on audience interactions (that were, dare I say, even scripted).  The avant-garde and their naked gesticulations and perplexing ideals aside,<em> Flower</em> to me, is a tactical example of a more Objectivist or Romantic Realist genre. It recreates life and represents it, but from an artist&#8217;s persepective.  The fantasy it potentially allows the player to endure is understandable and identifiable, but it quantifies (or qualifies??) an abstract idea of human connectedness/yearning for pastoral landscapes.  Thanks a lot <em>Flower</em> (note sarcasm) for yet again making me want to buy a PS3, something I really cannot afford at the moment.  But also&#8230; thanks for pushing a few boundaries and creating an entirely different interaction and experience that could be both soothing and rewarding for all types of players.</p>
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		<item>
		<title>Dangerous High School Girls in Trouble</title>
		<link>http://sarahhatton.org/2009/01/dangerous-high-school-girls-in-trouble/</link>
		<comments>http://sarahhatton.org/2009/01/dangerous-high-school-girls-in-trouble/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 17:25:10 +0000</pubDate>
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		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=680</guid>
		<description><![CDATA[Check out this awesome game made by Mousechief.  It is a Flash turn based board game where you control your girls&#8217; abilities at wit and cunning.   Taking place in the 1920&#8217;s, Dangerous High School Girls in Trouble contains very well written content and characters that highlight the comic mini games throughout.  http://www.mousechief.com/dhsg/index.html
]]></description>
			<content:encoded><![CDATA[<p>Check out this awesome game made by Mousechief.  It is a Flash turn based board game where you control your girls&#8217; abilities at wit and cunning.   Taking place in the 1920&#8217;s, <em>Dangerous High School Girls in Trouble</em> contains very well written content and characters that highlight the comic mini games throughout.  <a href="http://www.mousechief.com/dhsg/index.html">http://www.mousechief.com/dhsg/index.html</a></p>
]]></content:encoded>
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		<item>
		<title>The Animation Class: XML Tween Animations in Flash</title>
		<link>http://sarahhatton.org/2009/01/xml-tween-animations-in-flash/</link>
		<comments>http://sarahhatton.org/2009/01/xml-tween-animations-in-flash/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 23:30:08 +0000</pubDate>
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		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=675</guid>
		<description><![CDATA[I recently checked out a tutorial on how to save a tween as an XML file and then apply it to as many individual movie clips as possible.  It is pretty cool, I had never tried it before.  You can link to the tutorial here.
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			<content:encoded><![CDATA[<p>I recently checked out a tutorial on how to save a tween as an XML file and then apply it to as many individual movie clips as possible.  It is pretty cool, I had never tried it before.  You can link to the tutorial <a href="http://www.adobe.com/devnet/flash/articles/creating_animation_as3_06.html">here</a>.</p>
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		<title>WordNet for Flash?</title>
		<link>http://sarahhatton.org/2009/01/wordnet-for-flash/</link>
		<comments>http://sarahhatton.org/2009/01/wordnet-for-flash/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 06:53:07 +0000</pubDate>
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		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=671</guid>
		<description><![CDATA[I am working on my MFA thesis and currently have a little artist block.  Frustrating to say the least&#8230; I really want to get some sort of dynamic WordNet library working with Flash, but there are none available.  There are plenty for Java and Processing.  If you are interested, you can check [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on my MFA thesis and currently have a little artist block.  Frustrating to say the least&#8230; I really want to get some sort of dynamic WordNet library working with Flash, but there are none available.  There are plenty for Java and Processing.  If you are interested, you can check out <a href="http://jwordnet.sourceforge.net/">JWNL</a> or <a href="http://lyle.smu.edu/~tspell/jaws/index.html">JAWS</a> for Java or <a href="http://rednoise.org/rita/wordnet/documentation/index.htm">Rita.WordNet</a> for Processing.  Rita is the easiest to use.  I have tried the Java libraries and the way they work is confusing for me.  Rita just has all of the methods pretty much ready to go.  In the meantime, here is an awesome resource for other open source Flash libraries (and other Adobe software) called <a href="http://www.riaforge.org/index.cfm?event=page.category&#038;id=6">RIAForge</a>.</p>

<p>Speaking of Processing, 1.0 came out back in November &#8216;08.  I have been using it for about a year now, off and on for various things.  I prefer using Flash just because of the GUI (and awesome things like FlashDevelop for the PC) and I find ActionScript 3.0 just slightly more intuitive, however, they are almost the same.  The main difference is that Processing is FREE.  I would like to someday be just as well versed in prototyping and designing in Processing as I am in Flash.  If you have never used Processing, check it out <a href="http://processing.org/">HERE! </a> I recommend the reference book with the polka dots, the one by Ira Greenberg.  If I ever have the opportunity to teach a computational art, digital media or rapid prototyping class in the future, I would use Processing.</p>
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		<title>Happy New Year&#8230; and don&#8217;t forget to hit the previous button&#8230;</title>
		<link>http://sarahhatton.org/2009/01/happy-new-year-and-dont-forget-to-hit-the-previous-button/</link>
		<comments>http://sarahhatton.org/2009/01/happy-new-year-and-dont-forget-to-hit-the-previous-button/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 19:15:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://sarahhatton.org/?p=633</guid>
		<description><![CDATA[WPfolio  has so far capped the number of thumbnails on my projects pages at ten for some reason, so please make sure you notice the previous button at the bottom right hand corner.  So interesting.  Hopefully I will be able to fix this.  Thanks!  Happy New Year!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://dev.eyebeam.org/projects/wpfolio/wiki/WPFolio">WPfolio</a>  has so far capped the number of thumbnails on my projects pages at ten for some reason, so please make sure you notice the previous button at the bottom right hand corner.  So interesting.  Hopefully I will be able to fix this.  Thanks!  Happy New Year!</p>
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		<title>The Storyline</title>
		<link>http://sarahhatton.org/2008/12/the-storyline/</link>
		<comments>http://sarahhatton.org/2008/12/the-storyline/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 18:45:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[SMALLab Projects]]></category>

		<guid isPermaLink="false">http://208.81.124.11/~sarahhatton/?p=449</guid>
		<description><![CDATA[The Storyline, multimodal environment and language learning scenario, 2008

developed by David Birchfield, Sarah Hatton, Harper Piver, Ellen Campana and Tracy Avalos

During Spring and Fall of 2008, I have helped teachers at a local Phoenix high school incorporate the Storyline scenario into their curriculum.  I helped develop this scenario, I created artwork for the &#8220;sandbox&#8221; [...]]]></description>
			<content:encoded><![CDATA[<h2>The Storyline, multimodal environment and language learning scenario, 2008</h2>

<p><h3>developed by David Birchfield, Sarah Hatton, Harper Piver, Ellen Campana and Tracy Avalos</h3></p>

<p><div id="attachment_450" class="wp-caption alignnone" style="width: 310px"><a href="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/bill_period_2_t2.png" rel="lightbox[449]"><img class="size-medium wp-image-450" title="The Storyline" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/bill_period_2_t2-300x276.png" alt="The Storyline, language arts learning scenario for the SMALLab, 2008" width="300" height="276" /></a><p class="wp-caption-text">top down view of The Storyline, language arts learning scenario for the SMALLab, 2008</p></div></p>

<p>During Spring and Fall of 2008, I have helped teachers at a local Phoenix high school incorporate the Storyline scenario into their curriculum.  I helped develop this scenario, I created artwork for the &#8220;sandbox&#8221; tutorial phase,  and I worked with students to help them create the visual aspect of their stories.</p>

<h3>Background on the Storyline</h3>

<p>(I yoinked some of this text straight from our Storyline project page which you can <a href="http://ame2.asu.edu/projects/emlearning/projects/coronado2007/storyline/index.php">visit here!</a>)</p>

<p>The SMALLab story line scenario was created in collaboration with high school language arts educators. The scenario addresses four primary content learning goals. Through their participation, students should gain understanding of: <strong>summarization of key plot elements, identifying theme, distinguishing between multiple perspective, and the model/story structure of rising and falling action (tension in plot).</strong></p>

<p>At the beginning of the activity, students study a work of literature, or write their own stories. In the past, students have studied &#8220;La LLorona&#8221;, a latino folk tale about a mother who drowns her children in a river after her marriage falls apart.  While studying &#8220;La Llorona&#8221;, students focused intensely on the role of perspective.  Students choose a character in the story and retail the story from that character&#8217;s perspective.  Students have to create six images and six sounds that match the six key story points of the story.  The image below shows how students reenacted the story through role play, black and white photography and collage.</p>

<p><div id="attachment_453" class="wp-caption alignnone" style="width: 407px"><img class="size-full wp-image-453" title="the Ranchero sees La Llorona" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/1210092830291_3.jpg" alt="retelling La Llorona from the Ranchero's perspective" width="397" height="511" /><p class="wp-caption-text">retelling La Llorona from the Ranchero's perspective</p></div></p>

<p>There are two phases to the curriculum. During phase 1, groups of students take the role of designers to create an interactive storytelling environment in SMALLab. During phase 2, groups of students interact in SMALLab to construct a multimedia storyline using the materials created by their peers in phase 1.</p>

<p style="text-align: left;">During phase 1, students:</p>

<ul>
    <li style="text-align: center;">Identify the theme of the story</li>
    <li style="text-align: center;">Identify the perspective from which they want to tell their story</li>
    <li style="text-align: center;">Create audio recordings</li>
    <li style="text-align: center;">Create visual media</li>
    <li style="text-align: center;">Upload their media to the SMALLab database</li>
    <li style="text-align: center;">Program the interactive elements for their storyline in SMALLab</li>
</ul>

<p style="text-align: left;">There are six elements to the interactive storyline scenario:</p>

<ul style="text-align: left;">
    <li style="text-align: center;"> The collection of story points created by the students</li>
    <li style="text-align: center;">The storyline structure</li>
    <li style="text-align: center;">The story workshop</li>
    <li style="text-align: center;">The storytelling station and presentation</li>
    <li style="text-align: center;">The theme display</li>
    <li style="text-align: center;">The perspective display</li>
</ul>

<p style="text-align: left;">Groups of three or more students work together to create a storyline in SMALLab during Phase 2. One student positions the story structure within the story workshop area using the glowball. Meanwhile, another student uses the glowball to audition the sounds and images which correspond to key points in the story. These two students work together to appropriately sequence the events. A third student holds a device that responds to shaking. This student shakes the device to increase the “tension” of a particular story point. The more vigorously he or she shakes, the higher the tension will rise. In this manner, all three students work together to construct a story sequence and structure that accords with the original story.</p>

<div class="mceTemp" style="text-align: left;"><dl id="attachment_454" class="wp-caption alignnone" style="width: 260px;"> <dt class="wp-caption-dt"><img class="size-full wp-image-454" title="Playing through the story line" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/storylinethumb.jpg" alt="playing through the story line" width="250" height="188" /></dt> <dd class="wp-caption-dd">playing through the story line</dd> </dl></div>

<h3 >The Fall of the House of Usher Storyline</h3>

<p style="text-align: left;">For the purpose of learning how to use the Storyline, we created a &#8220;sandbox&#8221; (or is it a fishbowl???) phase for students to play before they start taking on the role of designer.  We based our sandbox Storyline off of an abridged version of Edgar Allen Poe&#8217;s &#8220;The Fall of the House of Usher.&#8221;  Teachers can also use this Storyline as a supplement to their curriculum, as Poe is a popular read around Halloween, so playing the Storyline is a real treat!  Students can play through the story and discuss themes and descriptive words used.  Below are some examples of what students constructed.  Notice that the first and second story point are often interchanged.</p>

<div class="mceTemp" style="text-align: left;"><dl id="attachment_457" class="wp-caption alignnone" style="width: 510px;"> <dt class="wp-caption-dt"><img class="size-full wp-image-457" title="is the description of the scary house the first story point???" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/billy_p4_t2.png" alt="Students choose the description of the house as the first story point" width="500" height="465" /></dt> <dd class="wp-caption-dd">Students choose the description of the house as the first story point</dd> </dl></div>

<p><div class="mceTemp" style="text-align: left;"><dl id="attachment_456" class="wp-caption alignnone" style="width: 510px;"> <dt class="wp-caption-dt"><img class="size-full wp-image-456" title="The exposition first story point" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/billy_period_6_t2.png" alt="Students choose the description of the sick friend as the first story point" width="500" height="481" /></dt> <dd class="wp-caption-dd">Students choose the description of the sick friend as the first story point</dd> </dl></div>
<div class="mceTemp" style="text-align: left;"><dl id="attachment_458" class="wp-caption alignnone" style="width: 310px;"> <dt class="wp-caption-dt"><img class="size-medium wp-image-458" title="The scary house" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/1206226363788_3-300x300.jpg" alt="detail of the house (in the original story, this can be interpreted as point number 2)" width="300" height="300" /></dt> <dd class="wp-caption-dd">detail of the house (in the original story, this can be interpreted as point number 2)</dd> </dl></div>
<div class="mceTemp" style="text-align: left;"><dl id="attachment_459" class="wp-caption alignnone" style="width: 310px;"> <dt class="wp-caption-dt"><img class="size-medium wp-image-459" title="Detail of Usher" src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/1206226363802_3-300x300.jpg" alt="detail of Usher and the narrator (can be interpreted as point number 1)" width="300" height="300" /></dt> <dd class="wp-caption-dd">detail of Usher and the narrator (can be interpreted as point number 1)</dd> </dl></div></p>
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		<title>Recent Work: Using a Wiimote and Flash (How To Corral)</title>
		<link>http://sarahhatton.org/2008/12/recent-work-using-a-wiimote-and-flash-how-to-corral/</link>
		<comments>http://sarahhatton.org/2008/12/recent-work-using-a-wiimote-and-flash-how-to-corral/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 17:48:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://208.81.124.11/~sarahhatton/?p=443</guid>
		<description><![CDATA[I have been working on ideas for my MFA thesis.  The final works will combine ideas about play, games, language learning, and poetry&#8230; most likely.  One of my prototypes/works in progress is a piece I showed at Bragg&#8217;s Pie Factory in downtown Phoenix.  It is called How to Corral.  It is [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_444" class="wp-caption alignnone" style="width: 310px"><a href="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/gameshotdetail.jpg" rel="lightbox[443]"><img src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/gameshotdetail-300x272.jpg" alt="detail of How to Corral, 2008" title="How to Corral detail" width="300" height="272" class="size-medium wp-image-444" /></a><p class="wp-caption-text">detail of How to Corral, 2008</p></div></p>

<p>I have been working on ideas for my MFA thesis.  The final works will combine ideas about play, games, language learning, and poetry&#8230; most likely.  One of my prototypes/works in progress is a piece I showed at Bragg&#8217;s Pie Factory in downtown Phoenix.  It is called <em>How to Corral</em>.  It is a metaphorical piece about notions of wildness vs. normalcy (but mostly it is just fun and causes the participant to look deeply into the relationships of &#8212; how the words move &#8212; the physical movements the participant must engage in &#8212; and the meanings of the words &#8212; ).  Link to the project page of How to Corral <a href="http://208.81.124.11/~sarahhatton/?p=341">here</a>.</p>

<p>The version I showed at Bragg&#8217;s uses a WiiMote.  I developed with the WiiFlash server.  It is awesome and so easy to use, I hope to use it again.  You can <a href="http://wiiflash.bytearray.org/">download the WiiFlash server here</a>.  You must have bluetooth enabled on your computer or laptop to use WiiFlash.  </p>
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		<title>The Alice Software 3D Gallery</title>
		<link>http://sarahhatton.org/2008/12/the-alice-software-3d-gallery/</link>
		<comments>http://sarahhatton.org/2008/12/the-alice-software-3d-gallery/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 17:19:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Art-Game-Design Projects]]></category>

		<guid isPermaLink="false">http://208.81.124.11/~sarahhatton/?p=419</guid>
		<description><![CDATA[ 3D models with Behaviors for Alice, 2000-2003 

From 2000-2003, I was a 3D artist for a research group at Carnegie Mellon called Stage 3. While there, I created 3D graphics for an interactive software called Alice designed by the late Dr. Randy Pausch and his team of Ph.D. students and staff members. Alice aims [...]]]></description>
			<content:encoded><![CDATA[<h2> 3D models with Behaviors for Alice, 2000-2003 </h2>

<p><div id="attachment_421" class="wp-caption alignnone" style="width: 310px"><a href="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/alicemodels.jpg" rel="lightbox[419]"><img src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/alicemodels-300x225.jpg" alt="original 3D Models and textures created for Alice, 2000-2003" title="The Alice Gallery" width="300" height="225" class="size-medium wp-image-421" /></a><p class="wp-caption-text">original 3D Models and textures created for Alice, 2000-2003</p></div></p>

<p>From 2000-2003, I was a 3D artist for a research group at Carnegie Mellon called Stage 3. While there, I created 3D graphics for an interactive software called <a href="http://www.alice.org">Alice</a> designed by the late Dr. Randy Pausch and his team of Ph.D. students and staff members. Alice aims to make the process of learning how to program more appealing to both children and adults through the creation of interactive 3D worlds. Programmers can see their lines of code come to life while certain objects on a &#8220;stage&#8221; react to various commands. In order to ample creative possibilities to students of Alice, we tried to keep up with consistently adding hierarchical objects to a local and web-based 3D gallery. Some objects come with inherent behaviors, such as walk cycles or skill sets such as skateboarding or dancing, so that the authoring of a 3D world is easier for the beginner student of programming.</p>

<p>While working at Stage 3, I also participated in a research project called Developing Interactive Narrative Components, also known as DINC.  This project was lead by then PhD student <a href="http://www.cse.wustl.edu/~ckelleher/">Caitlin Kelleher</a> who is now at Washington University in St. Louis.  challenged Alice developers to consider storytelling as a vehicle for learning programming.  Students and staff members worked together during a semester-long project to make worlds that facilitated an original story line. Working with the ideas of narrative and obvious conflict, the three member teams had two to three weeks to design a pre-packaged &#8220;Storykit&#8221; with characters, objects, environments, and behaviors. These kits were then tested by middle school volunteers who came in each week to use our kits and create their stories.</p>

<p>The DINC, or Alice Storykits, homepage is still available <a href="http://www.etc.cmu.edu/projects/alicetoolkit/">here</a>.</p>

<p><em>
<strong>Tools, scripts, software, equipment and ephimera:</p>

<p>the Alice software, 3D Studio Max, Deep Paint 3D, Photoshop </strong></em></p>

<p><div id="attachment_422" class="wp-caption alignnone" style="width: 422px"><img src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/alicegallery.png" alt="browsing the Alice gallery" title="The Alice Gallery" width="412" height="246" class="size-full wp-image-422" /><p class="wp-caption-text">browsing the Alice gallery</p></div></p>

<p><div id="attachment_423" class="wp-caption alignnone" style="width: 278px"><a href="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/personbuilder.png" rel="lightbox[419]"><img src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/personbuilder-268x300.png" alt="I designed clothing textures for the Alice &quot;person builder&quot;" title="The person builder" width="268" height="300" class="size-medium wp-image-423" /></a><p class="wp-caption-text">I designed clothing textures for the Alice person builder</p></div></p>

<p><div id="attachment_424" class="wp-caption alignnone" style="width: 310px"><a href="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/personbuildermodels.png" rel="lightbox[419]"><img src="http://208.81.124.11/~sarahhatton/wp-content/uploads/2008/12/personbuildermodels-300x234.png" alt="Examples of characters designed with the person builder" title="Person builder models" width="300" height="234" class="size-medium wp-image-424" /></a><p class="wp-caption-text">Examples of characters designed with the person builder</p></div></p>
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