for e mail please use contact form
aim: pintobean826
references available upon request
Carnegie Mellon University, 2003, BFA Electronic Media
City University of Hong Kong, 2002, exchange student: School of Creative Media
May 2011 - PRESENT, San Francisco CA
:::Game Design for the Sifteo cube platform (sifteo.com). Lead designer on The Cogwell Twins and the Amazing Alpha-Matic, a letter sound learning game for pre-readers.
Electronic Arts (EA Pogo) - Assistant Producer
June 2009 - April 2011, Redwood Shores, CA
:::Assistant Producer on games for the Pogo.com casual games website - Designer and producer of casual games from conceptual phase through production and launch, spearheaded agile game project as lead designer and product owner ron Daily Hot Shots and product owner on Cirque du Flea
Electronic Arts (EA Pogo) - Game Production Intern
Summer 2008, Redwood Shores CA
:::participated in design, writing, play-testing, and asset wrangling on Pogo casual game titles such as Jigsaw Treasure Hunter, Operation Mania, and Yahtzee Party; created Flash prototypes of mini games and future titles; first place winner of annual intern game-pitch competition
Carnegie Mellon, Stage 3 Research Group - research assistant, 3D artist
2000-2003, Pittsburgh PA
:::researcher of virtual reality and 3D artist for the Alice software with Dr. Randy Pausch and his research team
Arizona State University’s Arts, Media and Engineering Program - Research Assistant
2006 - 2009, Tempe AZ
:::multimedia developer for the Situated Multimedia Arts Learning Lab (project page)
SMALLab + Coronado High School - Multimedia Language Arts Scenario Designer
2007 - 2009, Coronado High School, Scottsdale AZ
:::leader in the SMALLab on-site, high school location as a designer of interactive learning scenarios about metaphor, storytelling, and creative writing
COMPUGIRLS Technology Program - Technology Consultant
Fall 2007, Sierra Vista School, Phoenix AZ
:::developed technology curriculum and trained students, teachers and staff in multimedia production; designed creative workshops held in the SMALLab
COMPUGIRLS.asu.edu - Web Designer
2007, Phoenix AZ
:::implemented new web site in Flash, HTML, CSS, and PHP
Arizona State University Art Museum: Connectivity Stage I Interlab - Multimedia and Interaction Designer
2007, Tempe AZ
:::created custom software and videos for an interactive, multimedia museum environment
SMALLab + Herrera Middle School - Interaction Designer
2006 - 2007, Phoenix AZ
:::developed original interactive scenarios to be used in an experiential dance workshop
SMALLab + Whittier Elementary School + SMoCA - Interaction Designer
2006, Phoenix AZ
:::developed original multimedia scenarios arts enrichment program in collaboration with 21st Century grant program
2007-present, Scottsdale AZ
:::leader of play-tests and scenario design, professional learning leader for teachers incorporating SMALLab technology scenarios into their curriculum
English Excel English School (school page) - Creative Director and Senior Teacher
2003-2005, Hong Kong
:::curriculum designer, teacher, and leader of creative arts, drama and computer projects for a local, private extra-curricular activity center in Hong Kong; worked with students ages three to fifteen
SMALLab + Metropolitan Arts High School - Teaching Artist
2007, Phoenix AZ
:::worked with high school student team design and implementation of an original interactive art piece displayed for six months at the ASU Art Museum; instructed students in video production and stop motion animation
COMPUGIRLS - Mentor Teacher
Summer 2007, Phoenix AZ
:::mentored group of high school girls in the techniques of multimedia design, pod casting and documentary production
iD Tech Camps: Carnegie Mellon Location - Web Design, Flash and Game Design Instructor
Summer 2006, Pittsburgh PA
:::mentored students in the development of original, dynamic web pages and video games using Flash, Dreamweaver and Multimedia Fusion
Stratification - My MFA Thesis, April 20-24, The Digital Arts Ranch, ASU Campus, Phoenix AZ
2008
Bird Seedy, Nov 8-22, in Lighthouse: Self-Illuminating Art, Alwun House, Phoenix AZ
How to Corral, Dec 5, in Flirting with Disaster, Bragg’s Pie Factory, Phoenix AZ
SUPACOLLAGER, Oct 7-11, in participART at the Participatory Design Conference, Indiana University, Bloomington IN
SUPACOLLAGER, in AMENITIES, Digital Arts Ranch, Tempe AZ
Bury Your Fears and RFID Acorns, in Protoduction, PRISM Lab, Tempe AZ
2007
Twernt No Thing…, The Stop n’ Look: A Visual Community Resource, Phoenix AZ
Rapunzel You Are Just Like a Melody, First Studio, Phoenix AZ
Rapunzel You Are Just Like a Melody, Paper Heart, Phoenix AZ
Pull My Hair and Tell Me You Love Me, First Studio, Phoenix AZ
Pull My Hair and Tell Me You Love Me, in Wave Forms, The Step Gallery, Phoenix AZ
Birdbath Peep Show, in No Festival Required! at the Modified Arts Gallery, Phoenix AZ
One More Rack For Peto, April 14 - September 29, part of Connectivity Stage I Interlab at the ASU Art Museum, Phoenix AZ
2001 - 2003
Project Phonebooth, presented at 2003 Meeting of the Minds, Carnegie Mellon, Pittsburgh PA
Shadow Gnomes, in Flux Pittsburgh: Oakland!, The Oakland Beehive, Pittsburgh PA
Here We Go, in Like, Intense, The Regina Miller Gallery, Carnegie Mellon, Pittsburgh PA
Shared Dreaming, presented at the Carnegie Mellon Robotics Institute
You Are (Not) Here, The Frame Gallery, Pittsburgh PA
Final Question, in 2001 Building Virtual Worlds Show, Carnegie Mellon
Peter Pan, in 2001 Building Virtual Worlds Show, Carnegie Mellon
Various Computer Vision Based Audience Interaction Games, presented before movies at McConomy Auditorium, Carnegie Mellon
D. Birchfield, B. Mechtley, S. Hatton, H. Thornburg, Mixed-Reality Learning in the Art Museum Context, in Proceedings of ACM SIG Multimedia, Vancouver, BC, October 27, 2008.
S. Hatton, D. Birchfield, M.C. Megowan, Learning Metaphor through Mixed-Reality Game Design and Game Play, in Proceedings of ACM Sandbox Conference, Los Angeles, CA, August 10, 2008.
S. Hatton. Hybrid Media Environment Storytelling Tasks that Encourage Reflection: The Story Map and The Metaphor Game. poster and demo presented at the CreativeIT workshop sponsored by the NSF CISE Directorate, Arizona State University, January 18-20, 2008
A. Cuthbertson, S. Hatton, G. Minyard, H. Piver, C. Todd, D. Birchfield, Mediated Education in a Creative Arts Context: Research and Practice at Whittier Elementary School, in Proceedings of Interational Conference on Interaction Design and Children, Aalborg, Denmark, June 6-8, 2007
S. Hatton, M. McGurgan, XJ Wang. Using Sound Maps in Multimodal Environments to Promote Interactive Narrative. presented at the Narrative and Multimodality Conference at UCE Birmingham, Birmingham, UK. April 27-28, 2007. in New Perspectives On Narrative and Multimodality ed by Ruth Page, Routledge, 2009.
S. Hatton, D. Birchfield, Creating Student-Authored Games in Hybrid Media Environments: Realizing Embodiment and Aesthetic, presented at iDMAa 2007: Beyond Boundaries, Philadelphia, Nov 10-11
S. Hatton, Angels vs Demons OR How Students Stop Worrying and Learn to Love Collaborating in the SMALLab, presentation for the Arts, Media and Engineering Friday Afternoon Club on Sept 28, 2007
Electronic Arts Tim Mott Intern Scholarship: see the press release
AME Funded research assistant on the SMALLab
2007
Kauffman Award for Student Excellence and Entrepreneurship
GPSA travel grant for travel to conference in UK
AME Funded research assistant on the SMALLab
2006
AME funded research assistant on the SMALLab
2003
Carnegie Mellon Small Undergraduate Research Grant for Project Phonebooth (project page)
2002
Ethal Kirk and Mary Murdock Scholarship for Art
MS Office, Excel (some VBA), PowerPoint, Photoshop, Illustrator, The Gimp, Inkscape
Computational Art
ActionScript 3.0, Processing, NodeBox(Python), Max/Msp/Jitter
Video and Animation
Premiere, Final Cut, iMovie, Jitter, Flash, After Effects, Frame Thief
Audio
Max/Msp, Sound Forge, Pro Tools, Audacity
Programming/Scripts/Languages
Java, Javascript, Actionscript 3.0, Flex, Python, Processing, Max/Msp/Jitter, NodeBox, basic Cocoa and Objective C
Electronics
Arduino, Basic Stamp
3D
3D Studio Max, some Maya, Deep Paint, texturing, low poly modeling for real time graphics
Web
CSS, Javascript, XHTML, PHP, FTP, Dreamweaver, Fireworks, Flash
Operating Systems
Mac and Windows expert, Linux
Version Control
SVN, Perforce, git, Github
Member of ASU Society for Art Video 2008-2009
fundraised for ASU Society for Art Video presents: Cartune Xprez, Nov 12, 2008
facilitated and curated national student video contest screening for ASU Society for Art Video